Thursday, October 23, 2025

Proxy Meshes

 




The proxy meshes were made in ZBrush and decimated down into the proxy versions used here in the project. Once decimated they were thrown into Maya and got a new material applied to the entire mesh, and that was used to create the Master Material and Material Instances. Then they were thrown into the Unreal project and rendered inside the scene for size and scale inside the level.


Wednesday, October 22, 2025

1 on 1 Questions

  1. If you could project out past graduation, what is your overall career goal? 


  • Would you like to work in AAA game development.
    - Yes

  • Would you prefer a midsize team?
    - Yes

  • Would you like a smaller team?
    - Yes

  • Would you like to be on an Indy team?
    - Yes

  • Would you like to work for a simulation company?|
    - It could be fun, but I don't think my style would be a particularly good fit for it 

  • Would you like to work in the theme park industry?
    - I would be open to it, not my first option but it could be something fun

2. If you could project out into starting your career, what sounds the most appealing to you? 


  • Would you like to work as a Character Artist?
    - Yes

  • Would you like to work as an Environment Artist?
    - No

  • Would you like to work as a Hard Surface Artist?
    - No

  • Would you like to work as a Weapons/Prop Artist?
    - No

  • Would you like to work as an Vehicle Artist?
    - No

  • Would you like to work as an Lighter?
    - No

3. What are some of the top companies that you are interested in working for? 


  • - Riot Games, Blizzard, Nintendo

Proxy Meshes

  The proxy meshes were made in ZBrush and decimated down into the proxy versions used here in the project. Once decimated they were thrown ...