Thursday, October 23, 2025

Proxy Meshes

 




The proxy meshes were made in ZBrush and decimated down into the proxy versions used here in the project. Once decimated they were thrown into Maya and got a new material applied to the entire mesh, and that was used to create the Master Material and Material Instances. Then they were thrown into the Unreal project and rendered inside the scene for size and scale inside the level.


No comments:

Post a Comment

In Plain Sight: Characters Sprint 3

  For this sprint my tasks were the high poly of Luna and the retopo of her as well, I ended up having to assist Mia with Sol along the way ...