Week 1: Get the blockout of my character made 100% and in Unreal, gather all the refs and set scale
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Week 3: Get the low polys finished with UVs and into Substance for test baking
Week 4: Get textures done with posing for Unreal renders
I wasn't quite able to fully texture her out, I decided I wanted to keep practicing hand painting but ran into a lot of roadblocks with my bake maps not fully working so it killed a lot of momentum I had. I only managed to get the rough blockings in on some of the parts, the skin is almost finished but the clothes need many weeks of work to get finished, will end up working on it in ventures.
Rigging and animations are coming soon with Johnny and David working on them.