Week 1: Get the blockout of my character made 100% and in Unreal, gather all the refs and set scale
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Week 3: Get the low polys finished with UVs and into Substance for test baking
Week 4: Get textures done for Unreal renders
Monday, June 15, 2026
Character 2 Week 1 Semester 3
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In Plain Sight: Characters Sprint 3
For this sprint my tasks were the high poly of Luna and the retopo of her as well, I ended up having to assist Mia with Sol along the way ...
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The perspective is a little off from the camera, I couldn't quite get it to line up perfectly
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