Week 2 of my character, it was a crazy busy week so I wasn't able to fully get the high poly done where I wanted it to be
Monday, May 25, 2026
Saturday, May 23, 2026
Tech Art Project
A model I worked on a while ago and shelved, brought back to life at the request of a tech art team to play with for their own project
Wednesday, May 20, 2026
Monday, May 18, 2026
Character 1 Week 1 Semester 3
Week 1: Get the blockout of my character made 100% and in Unreal, gather all the refs and set scale
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Week 3: Get the low polys finished with UVs and into Substance for test baking
Week 4: Get textures done with posing for Unreal renders
https://www.youtube.com/watch?v=FRZtVXpAokc
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In Plain Sight: Characters Sprint 3
For this sprint my tasks were the high poly of Luna and the retopo of her as well, I ended up having to assist Mia with Sol along the way ...
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The perspective is a little off from the camera, I couldn't quite get it to line up perfectly


