Monday, June 29, 2026

Character 2 Week 3 Semester 3

Week 1: Get the blockout of my character made 100% and in Unreal, gather all the refs and set scale
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Week 3: Get the low polys finished with UVs and into Substance for test baking
Week 4: Get textures done for Unreal renders

I wasn't fully able to complete the low poly mesh for him, but parts are complete and need to be test baked, exporting the low poly meshes from ZBrush has been the longest part so far.


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Demon Dog

ArtStation Link: https://www.artstation.com/artwork/QxrGWx