For this sprint I had to finish out Luna's hair and make it thicker than it was last sprint
Monday, July 27, 2026
Monday, July 20, 2026
Krista Week 2 Semester 3
Week 1: Get roughness values and Unreal project set up
Week 2: Fix bake issues and mesh issues, refine textures along the way
Week 3-4: Finish out textures
Wednesday, July 15, 2026
Monday, July 13, 2026
Krista Week 1 Semester 3
Week 1: Get roughness values and Unreal project set up
Week 2: Fix bake issues and mesh issues, refine textures along the way
Week 3-4: Finish out textures
Stretch Goal: Get her posed and finally ready to be shown off
YES I KNOW THE EYES ARE
BAD I WILL FIX THEM WEDNESDAY :)
Week 2: Fix bake issues and mesh issues, refine textures along the way
Week 3-4: Finish out textures
Stretch Goal: Get her posed and finally ready to be shown off
YES I KNOW THE EYES ARE
BAD I WILL FIX THEM WEDNESDAY :)
I'm not sure why so many textures exported out but there's not that many in engine
Tuesday, July 7, 2026
Character 2 Week 4 Semester 3
Week 1: Get the blockout of my character made 100% and in Unreal, gather all the refs and set scale
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Week 3: Get the low polys finished with UVs and into Substance for test baking
Week 4: Get textures done for Unreal renders
Wednesday, July 1, 2026
Monday, June 29, 2026
Character 2 Week 3 Semester 3
Week 1: Get the blockout of my character made 100% and in Unreal, gather all the refs and set scale
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Week 3: Get the low polys finished with UVs and into Substance for test baking
Week 4: Get textures done for Unreal renders
I wasn't fully able to complete the low poly mesh for him, but parts are complete and need to be test baked, exporting the low poly meshes from ZBrush has been the longest part so far.
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Week 3: Get the low polys finished with UVs and into Substance for test baking
Week 4: Get textures done for Unreal renders
I wasn't fully able to complete the low poly mesh for him, but parts are complete and need to be test baked, exporting the low poly meshes from ZBrush has been the longest part so far.
Subscribe to:
Posts (Atom)