ArtStation Link: https://www.artstation.com/artwork/QxrGWx
Saturday, August 8, 2026
Monday, July 27, 2026
Krista Week 3 Semester 3
Week 3-4: Finish out textures
Monday, July 20, 2026
Krista Week 2 Semester 3
Week 1: Get roughness values and Unreal project set up
Week 2: Fix bake issues and mesh issues, refine textures along the way
Week 3-4: Finish out textures
Wednesday, July 15, 2026
Monday, July 13, 2026
Krista Week 1 Semester 3
Week 2: Fix bake issues and mesh issues, refine textures along the way
Week 3-4: Finish out textures
Stretch Goal: Get her posed and finally ready to be shown off
YES I KNOW THE EYES ARE
BAD I WILL FIX THEM WEDNESDAY :)
Tuesday, July 7, 2026
Character 2 Week 4 Semester 3
Week 1: Get the blockout of my character made 100% and in Unreal, gather all the refs and set scale
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Week 3: Get the low polys finished with UVs and into Substance for test baking
Week 4: Get textures done for Unreal renders
Wednesday, July 1, 2026
Monday, June 29, 2026
Character 2 Week 3 Semester 3
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Week 3: Get the low polys finished with UVs and into Substance for test baking
Week 4: Get textures done for Unreal renders
I wasn't fully able to complete the low poly mesh for him, but parts are complete and need to be test baked, exporting the low poly meshes from ZBrush has been the longest part so far.
Monday, June 22, 2026
Character 2 Week 2 Semester 3
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Wednesday, June 17, 2026
In Plain Sight: Characters Sprint 3
For this sprint my tasks were the high poly of Luna and the retopo of her as well, I ended up having to assist Mia with Sol along the way more with guidance on what to do or where to go. In the last week of the sprint I was assigned to realign the model of Sol with Luna to match the both of them and finish out Sol with minor tweaks to the face which is the main focus for this sprint.
| Sol high poly (left) and Sol low poly (right) |
| Luna high poly |
| Luna high poly (left) and Luna low poly (right) |
Tuesday, June 16, 2026
Monday, June 15, 2026
Character 2 Week 1 Semester 3
Week 1: Get the blockout of my character made 100% and in Unreal, gather all the refs and set scale
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Week 3: Get the low polys finished with UVs and into Substance for test baking
Week 4: Get textures done for Unreal renders
Monday, June 8, 2026
Character 1 Week 4 Semester 3
Week 1: Get the blockout of my character made 100% and in Unreal, gather all the refs and set scale
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Week 4: Get textures done with posing for Unreal renders