Saturday, August 8, 2026

Demon Dog

ArtStation Link: https://www.artstation.com/artwork/QxrGWx






Monday, July 27, 2026

Krista Week 3 Semester 3

















YouTube turnaround of her













































































Week 1: Get roughness values and Unreal project set up
Week 2: Fix bake issues and mesh issues, refine textures along the way
Week 3-4: Finish out textures

In Plain Sight: Characters Final



 For this sprint I had to finish out Luna's hair and make it thicker than it was last sprint

Monday, July 20, 2026

Krista Week 2 Semester 3

 Week 1: Get roughness values and Unreal project set up
Week 2: Fix bake issues and mesh issues, refine textures along the way
Week 3-4: Finish out textures






Wednesday, July 15, 2026

In Plain Sight: Characters Sprint 5

 Sprint 5, hair for Luna, its a lotta bit thin so I'll be working on that for the next week








Monday, July 13, 2026

Krista Week 1 Semester 3

Week 1: Get roughness values and Unreal project set up
Week 2: Fix bake issues and mesh issues, refine textures along the way
Week 3-4: Finish out textures

Stretch Goal: Get her posed and finally ready to be shown off


YES I KNOW THE EYES ARE
BAD I WILL FIX THEM WEDNESDAY :)
I'm not sure why so many textures exported out but there's not that many in engine




Tuesday, July 7, 2026

Character 2 Week 4 Semester 3

 Week 1: Get the blockout of my character made 100% and in Unreal, gather all the refs and set scale
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Week 3: Get the low polys finished with UVs and into Substance for test baking
Week 4: Get textures done for Unreal renders














Wednesday, July 1, 2026

Monday, June 29, 2026

Character 2 Week 3 Semester 3

Week 1: Get the blockout of my character made 100% and in Unreal, gather all the refs and set scale
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Week 3: Get the low polys finished with UVs and into Substance for test baking
Week 4: Get textures done for Unreal renders

I wasn't fully able to complete the low poly mesh for him, but parts are complete and need to be test baked, exporting the low poly meshes from ZBrush has been the longest part so far.


Monday, June 22, 2026

Character 2 Week 2 Semester 3

Week 1: Get the blockout of my character made 100% and in Unreal, gather all the refs and set scale
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Week 3: Get the low polys finished with UVs and into Substance for test baking
Week 4: Get textures done for Unreal renders



Wednesday, June 17, 2026

In Plain Sight: Characters Sprint 3



 







For this sprint my tasks were the high poly of Luna and the retopo of her as well, I ended up having to assist Mia with Sol along the way more with guidance on what to do or where to go. In the last week of the sprint I was assigned to realign the model of Sol with Luna to match the both of them and finish out Sol with minor tweaks to the face which is the main focus for this sprint.

Sol high poly (left) and Sol low poly (right)

Luna high poly

Luna high poly (left) and Luna low poly (right)


Monday, June 15, 2026

Character 2 Week 1 Semester 3

Week 1: Get the blockout of my character made 100% and in Unreal, gather all the refs and set scale
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Week 3: Get the low polys finished with UVs and into Substance for test baking
Week 4: Get textures done for Unreal renders




Monday, June 8, 2026

Character 1 Week 4 Semester 3

 Week 1: Get the blockout of my character made 100% and in Unreal, gather all the refs and set scale

Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs

Week 3: Get the low polys finished with UVs and into Substance for test baking
Week 4: Get textures done with posing for Unreal renders

I wasn't quite able to fully texture her out, I decided I wanted to keep practicing hand painting but ran into a lot of roadblocks with my bake maps not fully working so it killed a lot of momentum I had. I only managed to get the rough blockings in on some of the parts, the skin is almost finished but the clothes need many weeks of work to get finished, will end up working on it in ventures.
 Rigging and animations are coming soon with Johnny and David working on them.












Demon Dog

ArtStation Link: https://www.artstation.com/artwork/QxrGWx