Monday, June 22, 2026
Character 2 Week 2 Semester 3
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Wednesday, June 17, 2026
In Plain Sight: Characters Sprint 3
For this sprint my tasks were the high poly of Luna and the retopo of her as well, I ended up having to assist Mia with Sol along the way more with guidance on what to do or where to go. In the last week of the sprint I was assigned to realign the model of Sol with Luna to match the both of them and finish out Sol with minor tweaks to the face which is the main focus for this sprint.
| Sol high poly (left) and Sol low poly (right) |
| Luna high poly |
| Luna high poly (left) and Luna low poly (right) |
Tuesday, June 16, 2026
Monday, June 15, 2026
Character 2 Week 1 Semester 3
Week 1: Get the blockout of my character made 100% and in Unreal, gather all the refs and set scale
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Week 3: Get the low polys finished with UVs and into Substance for test baking
Week 4: Get textures done for Unreal renders
Monday, June 8, 2026
Character 1 Week 4 Semester 3
Week 1: Get the blockout of my character made 100% and in Unreal, gather all the refs and set scale
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Week 4: Get textures done with posing for Unreal renders
Wednesday, June 3, 2026
In Plain Sight: Character Luna Sprint 2
For this sprint my task was to get the proxy mesh ready to be used for proxy rigging as well as help out Mia alongside her tasks and any modeling issues she would face.
Monday, June 1, 2026
Character 1 Week 3 Semester 3
Week 1: Get the blockout of my character made 100% and in Unreal, gather all the refs and set scale
Week 2: Get the high poly done for everything and start exporting to Maya for low poly and UVs
Week 3: Get the low polys finished with UVs and into Substance for test baking
Week 4: Get textures done with posing for Unreal renders